Fuck Yeah Roleplaying Advice!

Where roleplayers come for advice from other roleplayers.

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Anonymous asked: So, I'm a bigger RP(five people), and it's post-by-post. One of the RPers often forgets to reply to my posts. I wouldn't care, if it weren't for the fact our characters are in a relationship. I bump my posts often, and they will respond for awhile, the forget me when someone else post. I feel pushy and annoying when I bump my posts, but I'm really interested in the characters story. IS this pushy? I really don't want to be that way. I'm not new or anything, we've all been in it for over a year.

Bumping your posts to make sure people see them is absolutely not pushy, and you have no reason whatsoever to feel badly about what you’re doing!  Your partner committed to be in this roleplay with you, and for her character to be in this relationship with your character, so it’s her prerogative to keep up her end of the bargain, or let you know if there is some reason why she is unable/unwilling to do so.  Unfortunately, as was addressed in an earlier Ask, a lot of roleplayers are too shy to simply come forward if there is a pressing issue, and so, as much as it stinks, you may have to be the one to go to your partner directly and ask her why she seems hesitant to pursue these two characters’ story.

I have been in your shoes once before – I was previously in a roleplay where my character was in a relationship with another character and for a while my partner was easily balancing our characters’ relationship with another player’s posts, but then, after a while, the interactions between our characters dried up.  When I asked why, I learned that though my partner had tried to make the relationship between my character and hers work, she simply was not as interested in their relationship as she was in the relationship between her character and this other player’s character.  Rather than causing OOC drama, this allowed my partner and I to genially alter our characters’ relationship into lots of high-intensity IC drama, which gave us so much more to work with than continuing to try to silently fit a square romantic peg into a round aromantic hole.

Asking her about it directly may open up an opportunity for her to get something off her chest that has been bothering her about their relationship; or she may tell you that she has no issue with the relationship whatsoever and simply loses your posts because she has a tough time keeping track of things, what with several members in the group; or maybe she did not realize you were so concerned with that relationship/did not know how much you liked the characters’ relationship, so she did not take it as seriously as she might otherwise have; or perhaps even that she likes your characters’ relationship best and so does not want to rush on a response, and so responds slower to your posts because she wants to really think about her response.  The possibilities are endless, but you’ll never know which is the real answer until you ask!

Whatever the answer, don’t fret, even if it winds up with your characters splitting up.  There are always more fish in the sea, or more opportunities to plot these two characters getting back together!  Throwing a wrench into the equation is sometimes exactly what a roleplay needs.  If you hit a speedbump, just work together to get over it – and make sure to always have fun, no matter what you do! :)

Filed under ask Anonymous Fuck Yeah Roleplaying Advice FYRA roleplay advice

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Anonymous asked: I'm interested in starting a crossgender rp of John Watson, howevwr I haven't a clue how I should get started. Any help?
  • Decide on a name.  Is her name going to be Joan, like Lucy Liu’s character in Elementary?  Or are you going to go a different route altogether, and call her something like Joanna, Josephine, or even just Watson, with no first name specified?  This is important, and can build character (or be turned into a wink-wink running joke, i.e., does Watson even have a first name at all?  Who will be the first to make her slip up and tell them?).

  • Decide what aspects of male John Watson’s personality are going to be incorporated into femme John Watson’s personality, and which aspects of your character’s personality are going to be entirely your own decision/creation.  Remember, women are different from men, so her personality would not necessarily line up directly with her male counterpart’s (i.e., does femme Watson have a different view on work ethic, women’s roles, or even on Sherlock than her male counterpart?  How does femme Watson act during “that time of the month”?  Clearly we would never see male Watson acting this same way because he never had reason to).

  • Pick your playby!  Or, don’t pick your playby, this step is optional.  Not every character requires a playby.  If you just want to describe your character – or leave her appearance up to the imagination of your partner – that’s your initiative!  But you should have at least a basic idea of what your character is going to look like (not necessarily face-wise, but at least height- and weight-wise), so that you can know the boundaries of what she can or cannot do, in the course of the roleplay, judging by her physical limitations – for example, a short femme John Watson would not be able to reach tall shelves the same way a tall femme John Watson might, which would make you have to then write her getting something to stand on, or, alternatively, if she is taller than femme Sherlock (if there is one), then she might be the one getting things off of tall shelves for her companion!

  • Make a new Tumblr account and decide on a name that people would be able to easily recognize as being associated with your character.  For example, ladywatson is a lot more recognizable as a Watson RP account than something like withoutmustache (though of course you don’t have to be quite so straightforward and stuffy with your account name – have fun!).  If there’s a quote you think will be recognized by others in the same fandom, you can use that in her username, or if there’s a witty way you can describe her line of work that would be recognized by others in your fandom, feel free to do that.  Just beware being too witty, or you might lose some people! ;)

  • Go forth and find other roleplay blogs in your fandom, especially independent ones, and make the first move!  Contact them, let them know you’re there and wanting to play!  Eventually others will see your name on these established accounts and will come to you to roleplay, and you can expand your repertoire from there! :)

I hope this helped, if only a little!

Filed under ask Anonymous Fuck Yeah Roleplaying Advice FYRA roleplaying advice roleplay advice

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Anonymous asked: I'm new to the roleplays on tumblr and I wanted to get a good explanation of them. How do you talk to other people? How do you write a para? How do you do everything?

Let’s break your question down into parts to more easily answer each bit!:

How do you talk to other people?: How do you talk to other people normally?  People on Tumblr are still people, of course!  Just talk to them the way you would talk to somebody you were approaching in chemistry class to ask if they would like to be your lab partner.  It’s almost the same thing – you’re two people working together to create something that neither of you could have created alone, and that will benefit both of you (and if you get it right, you produce great chemistry!). ;)

How do you write a para?: Do you like to write fanfiction?  Do you like to write original works?  A lot of roleplayers I know enjoy doing writing on their own time as well as the kind of writing they do in roleplay.  Just take what you know from that, and apply it to your roleplay, keeping in mind that you only control one of the characters, not all of them, so you can only write out the actions of your character.  However, this does not mean that you should only react to what your partner has said – it’s as much your responsibility as it is theirs to move the plot along!

If they give you a little, give them a little more.  It’s up to the two of you to get Dorothy and the Tin Man to the Emerald City, and you can’t do that if you’re both still stuck describing a picnic that’s been going on for the last three days!  One of you has to find the ants on their sandwich and decide it’s time to pack up and go, and if it seems like your partner isn’t going to be doing it anytime soon, then it’s up to you to bring the thunder, or the ants, or whatever it is that finally gets Dorothy and her little dog, too, up and going again.

Sometimes you can do this with one paragraph, sometimes it takes several.  The more you write, the more you’ll be able to decide whether a response needs to be longer or shorter.  It takes practice to be able to do both, though, so don’t be discouraged if for a long while you can only do short para responses, or only long ones!  Lord knows I’ve been struggling to cut down on the length of my responses – for a long time my poor Tumblr partners had to snooze through novellas to get to the point of my posts!  Practice makes… well, not perfect, admittedly, but better! ;)

How do you do everything?: Well, first you need three large eggs, a cup of water, and a cup of cooking oil… or did you want to learn about Olympic ice skating first?  I’m just kidding, but like any skill you pick up in life, roleplay takes a little bit of courage and a lot of practice, but eventually it will feel completely natural!  Just go for it!  Your first couple of roleplays will probably be shaky as all getout, but isn’t that how everything is?  My first violin lesson sounded like dying seagulls, but I kept playing anyway, and now I teach!  Just GO FOR IT – what’s the worst that could happen?  You learn from your mistakes, and then you come back and do it again, better than ever!

And who knows, you might even make some great roleplaying friends along the way. :)

Filed under ask Anonymous Fuck Yeah Roleplaying Advice FYRA roleplaying advice roleplay advice

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With great caution! ;)
I jest.  However, there is a note of truth to that.  Don’t forget the famous Uncle Ben quote: “With great power comes great responsibility”.  It’s your responsibility to not let your character’s power become too overwhelmingly out of control, or let his temper become his whole personality.  Making a character whose whole existence is based purely around his bad temper and powerful power without taking special care to flesh him out otherwise will quickly turn him into a caricature, like what somebody who has never watched Dragon Ball Z and knows nothing about the personalities of the individual characters might think about the Sayans.  (They would seem a bit silly to the uninformed, wouldn’t they?)
A character with a quick temper has a great opportunity to grow as an individual, provided you take into consideration that his temper is his weakness, not something that bolsters his strength or something positive about his character.  People have to walk on eggshells around someone with the propensity to blow their lid at any given moment, and eventually, if he keeps it up, nobody would realistically want to spend time around him at all.  What is he doing to try to keep his temper under control?  Is he making that effort, or is he simply barrelling through life with the “if you don’t like it, get out of my way” mentality that a lot of underdeveloped characters, unfortunately, tend to carry around with them?
Another thing to consider is, does his power directly connect to his temper?  I, myself, have a character with a fiery temper and a strong power, and the two are directly connected, which means that when he loses his temper, it has disastrous results, which gives him more motivation to keep his temper in check.  What is your character’s motivation to keep his temper in check?  What exactly sets off his temper in the first place, and is there any possibility that he might be able to develop as a character to try to work through whatever it is that gets him worked up?  Does he have a tendency to abuse his power when he is angry, and does he feel guilty about using his power when angry, afterward?
This does not mean, at all, that your character should never lose his temper, or abuse his power, whether the two instances are connected or not!  People make mistakes, and human (or, mutant, as the case may be) error is a part of growing up and developing as a character.  Just make sure that if he does lose his temper, there are comparable consequences.  Too many times I’ve seen a character lose their temper or abuse their power and not even receive a slap on the wrist for it because “she can’t help it, she’s too powerful/so angry/a klutz/it’s who she is”.  If I or you or anyone else were to blow up a city block, we would definitely not get off with an “oh you silly mutant” and a good-natured shake of the head.
Even if your character is a villain, you don’t want to turn him into a gravel-chomping parody of a more fully-developed version of himself (unless you do, but judging from your question, I take it that you don’t).  Where does his anger stem from?  Is somebody else abusing his tendency to blow his lid for their own gain?  Is the fact that he has a short temper just a halfway crutch that makes it easier for him/you to abuse his powerful power?  Try taking away his powerful power for a bit, and see how he reacts – and how it makes him feel about his temper after he realizes just how ineffective he is when all he can do is throw a tantrum without the ability to punch through a wall, or… whatever his power is.
Experiment!  Mess with him!  Throw him some curveballs and see how he comes out in the end.  You might just be surprised by his development (or he may stubbornly resist development – some headstrong characters do – in which case you simply have to switch tactics on him).  You control him, not the other way around!
And don’t forget the most important part of roleplaying – just have fun. :)
(Made rebloggable by request!)

With great caution! ;)

I jest.  However, there is a note of truth to that.  Don’t forget the famous Uncle Ben quote: “With great power comes great responsibility”.  It’s your responsibility to not let your character’s power become too overwhelmingly out of control, or let his temper become his whole personality.  Making a character whose whole existence is based purely around his bad temper and powerful power without taking special care to flesh him out otherwise will quickly turn him into a caricature, like what somebody who has never watched Dragon Ball Z and knows nothing about the personalities of the individual characters might think about the Sayans.  (They would seem a bit silly to the uninformed, wouldn’t they?)

A character with a quick temper has a great opportunity to grow as an individual, provided you take into consideration that his temper is his weakness, not something that bolsters his strength or something positive about his character.  People have to walk on eggshells around someone with the propensity to blow their lid at any given moment, and eventually, if he keeps it up, nobody would realistically want to spend time around him at all.  What is he doing to try to keep his temper under control?  Is he making that effort, or is he simply barrelling through life with the “if you don’t like it, get out of my way” mentality that a lot of underdeveloped characters, unfortunately, tend to carry around with them?

Another thing to consider is, does his power directly connect to his temper?  I, myself, have a character with a fiery temper and a strong power, and the two are directly connected, which means that when he loses his temper, it has disastrous results, which gives him more motivation to keep his temper in check.  What is your character’s motivation to keep his temper in check?  What exactly sets off his temper in the first place, and is there any possibility that he might be able to develop as a character to try to work through whatever it is that gets him worked up?  Does he have a tendency to abuse his power when he is angry, and does he feel guilty about using his power when angry, afterward?

This does not mean, at all, that your character should never lose his temper, or abuse his power, whether the two instances are connected or not!  People make mistakes, and human (or, mutant, as the case may be) error is a part of growing up and developing as a character.  Just make sure that if he does lose his temper, there are comparable consequences.  Too many times I’ve seen a character lose their temper or abuse their power and not even receive a slap on the wrist for it because “she can’t help it, she’s too powerful/so angry/a klutz/it’s who she is”.  If I or you or anyone else were to blow up a city block, we would definitely not get off with an “oh you silly mutant” and a good-natured shake of the head.

Even if your character is a villain, you don’t want to turn him into a gravel-chomping parody of a more fully-developed version of himself (unless you do, but judging from your question, I take it that you don’t).  Where does his anger stem from?  Is somebody else abusing his tendency to blow his lid for their own gain?  Is the fact that he has a short temper just a halfway crutch that makes it easier for him/you to abuse his powerful power?  Try taking away his powerful power for a bit, and see how he reacts – and how it makes him feel about his temper after he realizes just how ineffective he is when all he can do is throw a tantrum without the ability to punch through a wall, or… whatever his power is.

Experiment!  Mess with him!  Throw him some curveballs and see how he comes out in the end.  You might just be surprised by his development (or he may stubbornly resist development – some headstrong characters do – in which case you simply have to switch tactics on him).  You control him, not the other way around!

And don’t forget the most important part of roleplaying – just have fun. :)

(Made rebloggable by request!)

Filed under Fuck Yeah Roleplaying Advice FYRA roleplaying advice roleplay advice powerful characters

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Anonymous asked: So how would you rp a powerful character with a rather short temper?

With great caution! ;)

I jest.  However, there is a note of truth to that.  Don’t forget the famous Uncle Ben quote: “With great power comes great responsibility”.  It’s your responsibility to not let your character’s power become too overwhelmingly out of control, or let his temper become his whole personality.  Making a character whose whole existence is based purely around his bad temper and powerful power without taking special care to flesh him out otherwise will quickly turn him into a caricature, like what somebody who has never watched Dragon Ball Z and knows nothing about the personalities of the individual characters might think about the Sayans.  (They would seem a bit silly to the uninformed, wouldn’t they?)

A character with a quick temper has a great opportunity to grow as an individual, provided you take into consideration that his temper is his weakness, not something that bolsters his strength or something positive about his character.  People have to walk on eggshells around someone with the propensity to blow their lid at any given moment, and eventually, if he keeps it up, nobody would realistically want to spend time around him at all.  What is he doing to try to keep his temper under control?  Is he making that effort, or is he simply barrelling through life with the “if you don’t like it, get out of my way” mentality that a lot of underdeveloped characters, unfortunately, tend to carry around with them?

Another thing to consider is, does his power directly connect to his temper?  I, myself, have a character with a fiery temper and a strong power, and the two are directly connected, which means that when he loses his temper, it has disastrous results, which gives him more motivation to keep his temper in check.  What is your character’s motivation to keep his temper in check?  What exactly sets off his temper in the first place, and is there any possibility that he might be able to develop as a character to try to work through whatever it is that gets him worked up?  Does he have a tendency to abuse his power when he is angry, and does he feel guilty about using his power when angry, afterward?

This does not mean, at all, that your character should never lose his temper, or abuse his power, whether the two instances are connected or not!  People make mistakes, and human (or, mutant, as the case may be) error is a part of growing up and developing as a character.  Just make sure that if he does lose his temper, there are comparable consequences.  Too many times I’ve seen a character lose their temper or abuse their power and not even receive a slap on the wrist for it because “she can’t help it, she’s too powerful/so angry/a klutz/it’s who she is”.  If I or you or anyone else were to blow up a city block, we would definitely not get off with an “oh you silly mutant” and a good-natured shake of the head.

Even if your character is a villain, you don’t want to turn him into a gravel-chomping parody of a more fully-developed version of himself (unless you do, but judging from your question, I take it that you don’t).  Where does his anger stem from?  Is somebody else abusing his tendency to blow his lid for their own gain?  Is the fact that he has a short temper just a halfway crutch that makes it easier for him/you to abuse his powerful power?  Try taking away his powerful power for a bit, and see how he reacts – and how it makes him feel about his temper after he realizes just how ineffective he is when all he can do is throw a tantrum without the ability to punch through a wall, or… whatever his power is.

Experiment!  Mess with him!  Throw him some curveballs and see how he comes out in the end.  You might just be surprised by his development (or he may stubbornly resist development – some headstrong characters do – in which case you simply have to switch tactics on him).  You control him, not the other way around!

And don’t forget the most important part of roleplaying – just have fun. :)

Filed under ask Anonymous Fuck Yeah Roleplaying Advice FYRA roleplay advice roleplaying advice

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miss-tick asked: Hi! I'm pretty new at tumblr roleplay, and I have one big question (which may be a bit stupid, but i ask anyway). I'm more into OC and was wondering if making a tumblr dedicated to an OC with which you gonna play in various background and fandom is something common ? Thanks in advance!

Hey now, never forget rule number one of FYRA: there is no such thing as a stupid question!  Every question is just as important and relevant as the last.  So no disclaimers! ;)

To answer your question, I have seen plenty of OC accounts here on Tumblr, though most of them were made for one particular fandom, rather than for fandom-jumping.  However, I don’t see why you can’t make an OC account for multiple fandoms, as long as the OC’s adventures don’t clash/overlap too terribly!  Also, depending on whether the OC is a fully-fledged OC or just a fantasy extension of yourself, you might not even have to make a separate account at all (though I would strongly recommend it).  I’ve seen some bloggers whose personal blogs double as roleplaying blogs for characters powerfully similar to themselves, that play with their favourite fandom characters by interacting with character blogs.

However, for a character that is meant as an individual, and not as a part of yourself, I would definitely recommend making a separate account/character blog for them.  It’s easy enough, plus you don’t have to worry about losing other peoples’/characters’ responses among all the other blogs you follow on your personal account!  And when you do make your account, take the first step – reach out to those other accounts you want to interact with and let them know you are there and you want to play!  Keep doing that until you get some positive hits back, and then settle into a nice pattern.  The roleplaying community should do the rest from there.  You’ll be surprised how many blogs will eventually come to you! :)

(What is your OC, by the way, if you don’t mind me asking?  I love hearing about peoples’ characters!)

Filed under ask scarwilleatyounow Fuck Yeah Roleplaying Advice FYRA roleplay advice roleplaying advice

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Anonymous asked: Good websites to find face actors?

Findmyface is my absolute favourite resource for finding face actors, though they crashed recently so their inventory is not as extensive as it once was… still, lots of really great playbys to choose from!  Once you find a good one, Hollow-Art is a great place to find icons and icon sets for them (if you are on a RP site that uses icons).  I hope you find your perfect playby! :) <3

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Daily Rant: The Seven C’s

Daily Rant - “Daily” meaning that it takes place in the daytime, not that it will necessarily be an everyday occurrence, and “rant” meaning that it is a stream of consciousness wall of text with an ultimate point.

Today’s topic of discussion is: THE SEVEN C’S, a post exploring seven easy, effective, integral parts of every roleplay, big or small (with a witty name, to boot!).

The things that make a good roleplay, whether it be fandom-based or OC-based, can be summed up in a principle that can be easily remembered as the SEVEN C’S:

Character Development:

The number-one most important thing when writing fiction involving characters, your own or someone else’s, whether it be in a roleplay, a fanfic, or if you are writing your own novel, is that characters grow and develop.  Every character has the potential to grow and develop from their starting point as they learn about the world and the people around them, and also as they begin to learn more about themselves, whether this means being put into situations where they must make hard choices or having their hearts broken (among other things).

A character who never changes is called a static character, and while some static characters are fun to have around as background noise to add flavour to the story as a whole (think of the comic relief, the sage friend, or the sassy secretary), the fact that these characters never grow or change would make them irredeemably boring, if they were to be put in the spotlight as the protagonist in the story/a main, interacting character in a roleplay you are involved in.  Too many static characters suffer from the Mary Sue/Gary Stu affliction, wherein the person playing the character believes the character is so perfect as he/she is right now that any further development would be pointless or detrimental.

Which is a dirty lie.

No matter how fond of your character you may be, any and all characters can use some form of character development to help them on their life journey.  A character who will not change cannot develop, and a character who will not develop cannot change.

Aka, he might be funny now but in three threads you’ll despise him.

Communication:

Communication goes hand-in-hand with collaboration, for the most part, but could easily be called the most essential element in any roleplay, big or small.  Roleplaying is like putting together a puzzle of a story, and if everyone thinks they are putting together a different puzzle/telling a different story, then the pieces are not going to fit together very well at all.  If you intend to do something that will affect someone else’s character, check with them about it first.  If you want to include someone else in something you are doing, talk to them about it.

However, this does not mean that you have to inform your partner(s) of every little thing you intend to do in the roleplay/thread, as this would quickly grow stale, but do make sure you are not doing anything to step needlessly on your partner(s)’s toes.  Shyness is no excuse, either.  We all know you can write – you have no excuse not to write to one another! ;)

Complaisance:

Be willing to be flexible about certain aspects of your roleplay, no matter what the genre.  Treat your partner(s) the way you would like for them to treat you.  If your partner(s) have a suggestion for the roleplay that will take it in a different direction, or have an issue with the roleplay that they feel can be remedied, then be willing to bend a little to make them happy.

However, this does not mean that you have to sacrifice your own opinions and happiness and be at your partner’s proverbial beck and call, as far as the roleplay goes.  You and your input matter to the roleplay just as much as they do, and so, if something is keeping you from enjoying your roleplaying experience, don’t be afraid to speak up about it and see if your partner(s) would be willing to accommodate your suggested change so that everyone in the roleplay might be able to enjoy themselves fully.

Collaboration:

As I have said many times before, collaboration is the lifeblood of collaborative storytelling.  Collaboration is what moves roleplay forward.  If we did not collaborate on roleplays, they would be no different from fanfiction (or fiction, depending on your genre of choice)!  Playing our characters off of one another is what makes roleplay work in the first place, and the interesting and exciting stories we create together involving those characters is the reward we reap for successful collaboration.

If something big is going to happen in the roleplay, make sure everyone is on the same page about it.  If you intend to do something to your character that would affect someone else’s character, tell them about it.  If you want something to happen in the roleplay but cannot do so all by yourself, talk to your partner(s) and tell them your idea, and then ask if they would be interested in having their characters participate in your particular idea.  In order for people to work together on something, the idea must first be presented so that it can be collaboratively expanded upon.

There’s no group without the individuals that make it up and contribute their unique and exciting ideas to it, but don’t forget that in roleplay, the whole is always greater than the sum of the parts it’s made of.

Consistency:

Don’t let your roleplay devolve into a rehashing of the third season of LOST.  If you make something canon in your roleplay, be sure you stick with it to the end unless some very good, solid explanation for why lore has been broken in a particular instance can be found and agreed upon by everyone involved in the roleplay.

Established settings/lore should not be broken or changed to suit particular situations, and at all costs avoid “but you see actually” situations (i.e., “yes under normal circumstances, according to the established lore, everyone would, in fact, perish – but you see actually there are bomb shelters we forgot to mention earlier that everyone crawled into so everybody is okay”).  Establish a simple set of ground rules for your roleplay that everyone has to follow so that everyone is on equal playing grounds, as far as the setting/lore of the roleplay goes (i.e., “wizards can talk but ponies cannot – similarly, ponies have powerful, bone-breaking kicks but wizards do not”).

Characters who are established to be one particular way do not suddenly change overnight into someone completely different, figuratively or literally (unless some groundbreaking or supernatural outside force makes them do it, which is a whole different matter entirely).  Again, try to avoid the “but you see actually” scenario (i.e., “no my character was not a vampire before but you see actually she is an immortal half-dragon elf princess with a magical amulet that you didn’t see until just now that turned her into a vampire”).  If someone wants to change the way their character is, make sure they have a good, solid reason for it (yes, lack of muse counts as a good, solid reason).

Creativity:

This one pretty much explains itself.  Don’t strive for mediocrity, overdone tropes, and overplayed clichés, as far as your roleplay goes.  Always be thinking of new ways you can spice up the story.  Surprise your partner(s).  Surprise yourself!  When you’re roleplaying, there’s really nowhere to go but up and up, so shoot for the stars! :)

Conviviality:

No matter the roleplay, whether it be an action-based roleplay with lots of things happening and a super-fast pace, or a slow-moving romance roleplay (or anything inbetween), the biggest goal is for you and your partner(s) to have fun while roleplaying.  If you are not enjoying your experience, then what is the point of devoting your time and effort to it?

In all, don’t forget the most integral lesson: no matter what you may have been told about the “seriousness” of roleplay, roleplaying is really about creating joy through your own distinctive brand of creativity and love for writing and sharing that joy with others who get the same pleasure out of it that you do, and in doing so, creating something totally unique and amazing that can turn complete strangers into best friends like no other medium or hobby in the world.

And as always, never forget FYRA’s mantra:

Keep writing, and stay curious. ;)

Filed under Fuck Yeah Roleplaying Advice FYRA daily rant The Seven C's rp advice roleplay advice

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Frankenstein Fridays: Week Nine

It’s that time of week again: Frankenstein Friday!

The way Frankenstein Fridays work: I give you a list of certain characteristics (or a predetermined playby, there will be a choice, since I know some people prefer playbys and some people despise them), and you use these predetermined characteristics in conjunction with your own ideas in order to make new characters. :D

When you finish your character, you can post him/her up on your blog and send an Ask to FYRA telling me you have finished it, and I will reblog it back to FYRA with a “read more” link back to your original post.  You don’t ever have to use these characters ever again (unless you want to, which would be awesome) but it would just be an exercise in rapid-fire character creation and development.

Ready?  Here we go. :)

The two options for predetermined traits are:

CHARACTERISTICS:

- 20-40 years old
- Does not have to be human, and may only look 20-40 years old (i.e., a vampire, a shape-shifter, etc.)
- They are desperately in love with someone, but for some reason they feel that they cannot express this feeling for fear of some consequence.

OR:

PREDETERMINED PLAYBY:

Morgan Freeman (please note that the picture I choose should have no influence on your character)

Now that you have your characteristics/playby…

Ready, set…

CREATE! :)

Filed under Frankenstein Fridays Frankenstein Friday FYRA Fuck Yeah Roleplaying Advice rp advice roleplay advice

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+ Apologies.

Hey guys.  Sorry I missed yesterday’s Writing Prompt Wednesday, and, well, have been sort-of slacking off when it comes to events and things in general.

Things have been pretty stressful, and they aren’t getting any better.  Yesterday I got into a car crash on my way home from work and had to spend several hours dealing with things resulting from that.  Thankfully nobody was hurt but my poor car didn’t much appreciate being backed into… as can be expected.

Either way, just wanted to let everybody know that this blog is still up and running, and that I will try to get updates posted up more frequently, even if they are not always right on time.  I’ll try to come up with some more “special” events, if people want, but remember that this is, first and foremost, an advice blog - thus why it’s called Fuck Yeah Roleplaying Advice.  Advice is open every day! ;)

And don’t forget - keep writing, and stay curious. :)

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